Services
UX/UI design services in Prague
Product and interface design that starts with your users and ends with a design system your developers build from directly, no guesswork at handoff: from CZK 30,000.
Design the product, then draw the screens
Most “UI design” work starts in the wrong place: someone opens Figma and starts pushing rectangles until a screen looks nice. The screen looks nice. Then a real person tries to book, sign up or check out, hits a step nobody planned for, and leaves. The problem was never the pixels. It was the flow underneath them.
We work in the right order. Before any interface exists, we map what your users are actually trying to do, the shortest path to get there, and every place that path can break. Only once the flow holds do we design the screens that carry it. This is the same principle behind our web design: structure first, surface second, because the surface is only as good as the thinking under it.
What UX/UI design covers here
- User flows and information architecture. We chart the real journeys through your product: the happy path plus the awkward ones (errors, empty states, someone arriving mid-task from an email link). If a step has no reason to exist, it goes.
- Wireframes for desktop and mobile, composed separately. A phone is not a shrunk desktop. We lay out both, because most of your users decide on a small screen and a cramped layout costs you the sale.
- An interactive prototype. A clickable Figma prototype you can walk through and test with real people, long before anyone writes code that is expensive to change.
- A design system, not a pile of screens. Reusable components with every state defined (default, hover, focus, disabled, error, empty, loading), plus spacing and colour tokens. This is the part developers actually build from.
Why a design system saves you money
A pretty mockup of one screen is cheap to admire and expensive to build, because it answers none of the questions a developer hits on screen two. What does the button look like while it is loading? What shows when the list is empty? How does an error read? Without answers, your developer invents them one at a time, under deadline, and the product drifts out of alignment screen by screen.
A design system answers those questions once. Every component ships with its states and rules, so building screen forty is as predictable as building screen two, and a new developer six months from now inherits a system instead of a guessing game. You pay for the thinking once and reuse it for the life of the product. That is also why UX/UI pairs naturally with our web development: the same specs that guide the design guide the build.
Handoff that developers can actually use
The gap where projects quietly bleed time is the handoff, when design becomes code. We close it deliberately. Every component is annotated: exact spacing, breakpoints, interaction behaviour, and what happens on tap, hover and error. Nothing important is left “obvious,” because obvious to a designer and obvious to a developer at 5pm are not the same thing.
The result is a file a developer can open and build from directly, which is why the design we hand over tends to ship looking like the design we showed you, not a rough approximation of it.
What it costs
UX/UI projects start at CZK 30,000 for a focused product: flows, wireframes, a clickable prototype and a starter design system for a single-purpose app or a small set of key screens. Larger products with many states, roles and edge cases land higher, driven by scope rather than decoration: more screens, more states, more flows. Every price is fixed and written down before we start. The full breakdown is on our pricing page.
Who this is for
Startups shaping a first product, teams rebuilding an interface that has grown tangled, and businesses whose developers are strong but need a clear spec to build against. If you are also launching a marketing site, browse the portfolio to see how we approach different industries, and note that clean UX supports SEO too: a structure users understand is usually one search engines understand.
Not sure whether you need full UX/UI or just a well-designed site? Describe your product in a few sentences on our contact page and we will reply within 24 hours with a concrete recommendation and a fixed price, including an honest “you do not need this” when that is the right answer.
Frequently asked questions
What is the difference between UX and UI?
UX is the structure: what screens exist, in what order, and how a person gets from their goal to done with the fewest dead ends. UI is the surface: type, colour, spacing, states and the components that carry it. We do both, in that order, because a beautiful interface over a confusing flow just makes people fail faster. Where the two meet is where most products break, so that is where we spend the most time.
Do I need UX/UI design if I already have a developer?
Often yes. Developers build what they are given; without flows, wireframes and a component spec, they invent the interface as they code, and every screen becomes a small decision made under deadline pressure. A design system turns those hundreds of decisions into a short set of rules, so your team ships faster and the product stays consistent as it grows.
What do you deliver at the end?
An interactive Figma prototype you can click through, a design system with reusable components and their states (default, hover, focus, error, empty, loading), and annotated specs with spacing, breakpoints and behaviour. Everything is organised so a developer can open a component and build it without guessing. If you like, we also build the front end from it.
Can you work with our existing brand and components?
Yes. If you have brand guidelines or a partial component library, we design within them and fill the gaps rather than starting over. If your brand is dated or inconsistent, we say so honestly and can refresh it as part of the work or through our separate branding service. We do not force a redesign you did not ask for.
Do you test the design with real users?
For larger products we run lightweight usability sessions: five to eight people attempting real tasks on the prototype, which is enough to surface most serious problems before a line of code is written. For smaller sites we rely on heuristic review and analytics from your current version. We recommend the level that fits your budget and risk, and never bill for testing that will not change a decision.
Not sure which service you need?
Describe your situation and we will point you to the right option, even if that means telling you not to buy from us yet.